
About

I’m Rudy Duro, Senior Audio Designer and Composer with hands-on AAA experience on the Call of Duty franchise.
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I design and implement gameplay audio, dialogue, and audio systems, contributing from early design to in-engine implementation within large-scale production environments.
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My work has been recognized with two Golden Reel Award nominations for Best Sound Design.
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Alongside game development, I’ve contributed to television projects and festival-awarded short films, adapting my approach across different creative contexts.
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I regularly record custom assets, including foley, and collaborate closely across departments to deliver audio solutions that balance creative intent, technical constraints, and player experience.
