

RUDY DURO - Senior Audio Designer
Montréal, Canada
rudyduro@gmail.com | +1 438 345 2893
rudyduro.com | LinkedIn
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Senior Audio Designer currently working on the Call of Duty franchise at Beenox (Activision Blizzard King).
I own and deliver gameplay audio, dialogue, and audio system scopes within large-scale AAA productions, contributing from early design through in-engine integration. I continuously balance creative intent, technical constraints, and live production requirements within complex proprietary production environments.
Professional Experience
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Senior Audio Designer
BEENOX – Activision Blizzard King (Montréal, Canada)
01/2022 – Present
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Owned sound design, music creation, and implementation for MTX content created by Beenox, including emotes, execution animations, weapon inspects, and death-related audio across multiple Call of Duty titles — from initial concept to final in-game validation
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Occasional music composition for specific content (MTX, multiplayer maps, etc...)
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Designed and brought to life the soundscape of multiplayer and Warzone maps (ambiences, reverbs, audio emitters, and contextual audio behaviors)
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Dedicated contribution to dialogue integration, including VO asset retrieval, in-game implementation, and debugging of dialogue content
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Implemented and maintained audio features using proprietary in-house tools within large-scale AAA production environments
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Collaborated closely with design teams to align gameplay systems and audio behaviors
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Balanced creative intent, performance budgets, and production constraints under tight delivery schedules
Credits:
Call of Duty®: Black Ops 7 | Black Ops 6 | Modern Warfare III | Modern Warfare II | Warzone | Warzone Mobile
Audio Designer
LA HACIENDA CREATIVE (Montréal, Canada)
03/2021 – 12/2021
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Sound design, music composition, and audio integration for video games, interactive experiences, short films, and trailers
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Optimized audio assets for mobile and performance-constrained platforms
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Managed audio production pipelines from concept through final delivery
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Conducted studio and field recording sessions, including foley and custom asset creation
Credits:
Transformers®: Beyond Reality | Matchpoint®: Tennis Championship | Fortnite® Trailer | Ciel à Outrance
Audio Designer
WANADEV STUDIO (Lyon, France)
11/2019 – 09/2020
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Sound design for VR games
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Music composition
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Audio production management
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Voice recording and integration
Credits:
Ragnaröck® | Aqualia, Trésors des Mers®
Additional Experience
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BLACK VISION — Music Composer (TV Series)
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RYSEUP STUDIO — Sound Designer (Roboquest®)
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UBISOFT IVORY TOWER — Audio Assistant (The Crew® 2)
Core Expertise
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Gameplay and dialogue focused sound design
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Audio systems and integration
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Proprietary audio tools
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Performance optimization and production constraints
Additional Skills
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Studio and field recording (including foley and custom assets)
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Interactive music and composition
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Cross-disciplinary collaboration
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Production tools: JIRA, Perforce, Excel
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DAWs: Reaper, Cubase, Logic Pro
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Audio middleware: Wwise
Awards & Nominations
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Motion Picture Sound Editors — Call of Duty: Modern Warfare III (Dialogue / ADR)
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Motion Picture Sound Editors — Call of Duty: Modern Warfare II (Effects / Foley)
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Ping Awards 2018 — The Crew® 2 (Best Sports Game)
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Multi Award Winner — Ousmane (Best Drama, Best Short, Best Narrative)
Languages
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French — Native
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English — Advanced
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Spanish — Advanced
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Japanese — Basic
Education
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Master’s Degree – Film Scoring & Game Audio
University Lumière Lyon II / University of Montreal -
Certification – Film Scoring
Music Academy International, France

