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RUDY DURO

Senior Audio Designer

AAA & Narrative Games 

Resume

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RUDY DURO - Senior Audio Designer


Montréal, Canada
rudyduro@gmail.com | +1 438 345 2893
rudyduro.com | LinkedIn


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Senior Audio Designer currently working on the Call of Duty franchise at Beenox (Activision Blizzard King).

I own and deliver gameplay audio, dialogue, and audio system scopes within large-scale AAA productions, contributing from early design through in-engine integration. I continuously balance creative intent, technical constraints, and live production requirements within complex proprietary production environments.

 

 

Professional Experience

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Senior Audio Designer

BEENOX – Activision Blizzard King (Montréal, Canada)
01/2022 – Present
 

  • Owned sound design, music creation, and implementation for MTX content created by Beenox, including emotes, execution animations, weapon inspects, and death-related audio across multiple Call of Duty titles — from initial concept to final in-game validation

  • Occasional music composition for specific content (MTX, multiplayer maps, etc...)

  • Designed and brought to life the soundscape of multiplayer and Warzone maps (ambiences, reverbs, audio emitters, and contextual audio behaviors)

  • Dedicated contribution to dialogue integration, including VO asset retrieval, in-game implementation, and debugging of dialogue content

  • Implemented and maintained audio features using proprietary in-house tools within large-scale AAA production environments

  • Collaborated closely with design teams to align gameplay systems and audio behaviors

  • Balanced creative intent, performance budgets, and production constraints under tight delivery schedules


Credits:


Call of Duty®: Black Ops 7 | Black Ops 6 | Modern Warfare III | Modern Warfare II | Warzone | Warzone Mobile

 

Audio Designer

LA HACIENDA CREATIVE (Montréal, Canada)
03/2021 – 12/2021
 

  • Sound design, music composition, and audio integration for video games, interactive experiences, short films, and trailers

  • Optimized audio assets for mobile and performance-constrained platforms

  • Managed audio production pipelines from concept through final delivery

  • Conducted studio and field recording sessions, including foley and custom asset creation

 

Credits:

 

Transformers®: Beyond Reality | Matchpoint®: Tennis Championship | Fortnite® Trailer | Ciel à Outrance

 

Audio Designer

WANADEV STUDIO (Lyon, France)
11/2019 – 09/2020
 

  • Sound design for VR games

  • Music composition

  • Audio production management

  • Voice recording and integration


Credits:

Ragnaröck® | Aqualia, Trésors des Mers®


Additional Experience
 

  • BLACK VISION — Music Composer (TV Series)

  • RYSEUP STUDIO — Sound Designer (Roboquest®)

  • UBISOFT IVORY TOWER — Audio Assistant (The Crew® 2)
     

Core Expertise
 

  • Gameplay and dialogue focused sound design

  • Audio systems and integration

  • Proprietary audio tools

  • Performance optimization and production constraints

     

Additional Skills
 

  • Studio and field recording (including foley and custom assets)

  • Interactive music and composition

  • Cross-disciplinary collaboration

  • Production tools: JIRA, Perforce, Excel

  • DAWs: Reaper, Cubase, Logic Pro

  • Audio middleware: Wwise

     

Awards & Nominations
 

  • Motion Picture Sound Editors — Call of Duty: Modern Warfare III (Dialogue / ADR)

  • Motion Picture Sound Editors — Call of Duty: Modern Warfare II (Effects / Foley)

  • Ping Awards 2018 — The Crew® 2 (Best Sports Game)

  • Multi Award Winner — Ousmane (Best Drama, Best Short, Best Narrative)

     

Languages
 

  • French — Native

  • English — Advanced

  • Spanish — Advanced

  • Japanese — Basic
     

Education
 

  • Master’s Degree – Film Scoring & Game Audio
    University Lumière Lyon II / University of Montreal

  • Certification – Film Scoring
    Music Academy International, France

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Looking for a Senior Audio Designer ?

  • LinkedIn

© 2026 crée par Rudy Duro

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