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Call Of Duty Franchise

Highlights : 
 

  • Sound design, music creation, and implementation for MTX content created by Beenox across the Call of Duty franchise
     

  • Designing and bringing to life the soundscape of Multiplayer and Warzone maps
     

  • Dedicated contribution to dialogue integration and debugging, under strict performance and localization constraints
     

  • Audio implementation within complex AAA production environments using proprietary in-house tools
     

  • Close collaboration with design teams and international studios
     

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Call of Duty Black Ops 7

Call of Duty : Black Ops 7

Senior Audio Designer

​Key focus :

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  • Sound design, music creation, and implementation for MTX-driven seasonal multiplayer content
     

  • Audio creation for emotes, execution animations, weapon inspects, and death-related events
     

  • Maintaining audio consistency and impact across frequent live updates

Golden Reel Award : (Link)

Outstanding Achievement in Music Editing - Game Music

Call of Duty : Black Ops 6

Audio Designer

​Key Focus :

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Sound design and audio implementation for MTX-driven seasonal multiplayer content, including character

animations, weapon inspects, and death-related audio

Call of Duty Black Ops 6

Golden Reel Award : (Link)
 

  • Outstanding Achievement in Sound Editing – Game Dialogue / ADR
     

  • Outstanding Achievement in Sound Editing – Game Effects / Foley
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  • Outstanding Achievement in Music Editing – Game Music

Call of Duty Modern Warfare 3

Golden Reel Award : (Link)
 

  • Outstanding Achievement in Sound Editing – Game Dialogue / ADR
     

  • Outstanding Achievement in Sound Editing – Game Effects / Foley

Call of Duty : Modern Warfare III

Dialogue Audio Designer  

​Key Focus :​

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  • Dialogue-focused content delivered under strict performance, memory, and localization constraints
     

  • Dedicated dialogue ownership, including editing, in-game integration, implementation, and debugging of dialogue content
     

  • Ensuring dialogue clarity, consistency, and technical compliance within a large-scale AAA production environment
     

  • Managing large dialogue datasets under tight production constraints
     

  • Close collaboration with audio, narrative, and localization teams

BAFTA Award : (Link)​

 

EE Game of the Year

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Golden Reel Award : (Link)

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  • Best Multiplayer Game
     

  • Best Ongoing Game
     

  • Esport Game of the Year

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Call of Duty : Warzone

Environment Audio Designer

Key Focus :​

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  • Environmental sound design for Vondel and Return to Verdansk
     

  • Ambience design, spatial placement, and parameter tuning across key locations and open spaces
     

  • Bringing environments to life through layered ambient elements (urban details, wildlife, environmental audio cues)
     

  • Strong focus on immersion, spatial coherence, and player navigation through sound

Call of Duty Warzone
Call of Duty Warzone Mobile

Apple Design Awards : (Link)

 

Finalist Innovation Category

Call of Duty : Warzone Mobile

Seasonal Gameplay Audio Owner

Key Focus :​

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  • Ownership of audio content related to seasonal gameplay
     

  • Sound design and audio implementation for gameplay features tied to seasonal updates
     

  • Audio creation for high-visibility seasonal content, ensuring a strong audio identity and clear player feedback
     

  • Working within mobile-specific constraints, balancing audio quality, performance, and memory

Call of Duty : Modern Warfare II

Environment Audio Designer

Key Focus :
​ 

  • Environmental sound design for multiplayer maps
     

  • Ambience design, spatial placement, and parameter tuning across key map areas
     

  • Adding depth and life to environments through layered ambient elements and environmental audio details
     

  • Strong focus on immersion, spatial readability, and gameplay support through sound

Call of Duty Modern Warfare

Bafta Award - Nomination : (Link)
 

  • Best Animation

  • Best Multiplayer

 

Bafta Award - Nomination : (Link)

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  • Outstanding Achievement in Music Editing - Game Music

  • Outstanding Achievement in Sound Editing - Game Dialogue/ADR

  • Outstanding Achievement in Sound Editing - Game Effects/Foley
     

The Game Awards - Nomination : (Link)

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  • Best Audio Design
     

  • Best Action Game
     

  • Best Multiplayer Game

Looking for a Senior Audio Designer to strengthen your audio team?

© 2026 crée par Rudy Duro

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