

Call Of Duty Franchise
Highlights :
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Sound design, music creation, and implementation for MTX content created by Beenox across the Call of Duty franchise
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Designing and bringing to life the soundscape of Multiplayer and Warzone maps
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Dedicated contribution to dialogue integration and debugging, under strict performance and localization constraints
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Audio implementation within complex AAA production environments using proprietary in-house tools
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Close collaboration with design teams and international studios


Call of Duty : Black Ops 7
Senior Audio Designer
​Key focus :
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Sound design, music creation, and implementation for MTX-driven seasonal multiplayer content
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Audio creation for emotes, execution animations, weapon inspects, and death-related events
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Maintaining audio consistency and impact across frequent live updates
Golden Reel Award : (Link)
Outstanding Achievement in Music Editing - Game Music
Call of Duty : Black Ops 6
Audio Designer
​Key Focus :
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Sound design and audio implementation for MTX-driven seasonal multiplayer content, including character
animations, weapon inspects, and death-related audio

Golden Reel Award : (Link)
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Outstanding Achievement in Sound Editing – Game Dialogue / ADR
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Outstanding Achievement in Sound Editing – Game Effects / Foley
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Outstanding Achievement in Music Editing – Game Music

Golden Reel Award : (Link)
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Outstanding Achievement in Sound Editing – Game Dialogue / ADR
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Outstanding Achievement in Sound Editing – Game Effects / Foley
Call of Duty : Modern Warfare III
Dialogue Audio Designer
​Key Focus :​
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Dialogue-focused content delivered under strict performance, memory, and localization constraints
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Dedicated dialogue ownership, including editing, in-game integration, implementation, and debugging of dialogue content
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Ensuring dialogue clarity, consistency, and technical compliance within a large-scale AAA production environment
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Managing large dialogue datasets under tight production constraints
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Close collaboration with audio, narrative, and localization teams
BAFTA Award : (Link)​
EE Game of the Year
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Golden Reel Award : (Link)
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Best Multiplayer Game
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Best Ongoing Game
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Esport Game of the Year
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Call of Duty : Warzone
Environment Audio Designer
Key Focus :​
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Environmental sound design for Vondel and Return to Verdansk
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Ambience design, spatial placement, and parameter tuning across key locations and open spaces
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Bringing environments to life through layered ambient elements (urban details, wildlife, environmental audio cues)
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Strong focus on immersion, spatial coherence, and player navigation through sound


Call of Duty : Warzone Mobile
Seasonal Gameplay Audio Owner
Key Focus :​
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Ownership of audio content related to seasonal gameplay
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Sound design and audio implementation for gameplay features tied to seasonal updates
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Audio creation for high-visibility seasonal content, ensuring a strong audio identity and clear player feedback
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Working within mobile-specific constraints, balancing audio quality, performance, and memory
Call of Duty : Modern Warfare II
Environment Audio Designer
Key Focus :
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Environmental sound design for multiplayer maps
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Ambience design, spatial placement, and parameter tuning across key map areas
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Adding depth and life to environments through layered ambient elements and environmental audio details
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Strong focus on immersion, spatial readability, and gameplay support through sound

Bafta Award - Nomination : (Link)
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Best Animation
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Best Multiplayer
Bafta Award - Nomination : (Link)
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Outstanding Achievement in Music Editing - Game Music
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Outstanding Achievement in Sound Editing - Game Dialogue/ADR
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Outstanding Achievement in Sound Editing - Game Effects/Foley
The Game Awards - Nomination : (Link)
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Best Audio Design
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Best Action Game
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Best Multiplayer Game